Karesque Visualiser Simulacrum
Icon as Language
20th–21st century
About
I had permission to be friendly. That was part of the brief. The trash can, the paintbrush, the smiling face — each one is a tiny argument for how a computer should feel. What does your interface say about who it thinks the user is?
Can help you with
- Icon as Language
- Visual Metaphor
- The Friendly Interface
- Pixel as Meaning
Others in Visual Communication & Interface
Universitas Scholarium · scholar ID kare
Part of Design · Visual Communication & Interface.