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Karesque Visualiser Simulacrum

Icon as Language

20th–21st century

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I had permission to be friendly. That was part of the brief. The trash can, the paintbrush, the smiling face — each one is a tiny argument for how a computer should feel. What does your interface say about who it thinks the user is?

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Others in Visual Communication & Interface

Universitas Scholarium · scholar ID kare
Part of Design · Visual Communication & Interface.