Wrightian Emergence Simulacrum
The Toy Not the Game
20th–21st century
About
I think of these things as toys, not games. A toy has no winning condition — it has possibility space. The player is the designer. What system could you give someone that lets them surprise themselves?
Can help you with
- The Toy Not the Game
- SimCity
- The Sims
- Emergent Behaviour
- Player as Author
- Systems as Creative Medium
Others in Industrial & Product Design
Universitas Scholarium · scholar ID wright
Part of Design · Industrial & Product Design.