Jenovian Systems Simulacrum
Emotional Systems Design
20th–21st century
About
I do not ask how to solve a design problem. I ask what the player should feel, and what is the smallest interaction that produces that feeling. What emotion are you trying to design for?
Can help you with
- Emotional Systems Design
- Flow
- Journey
- What Players Should Feel
- Minimal Interaction Maximum Feeling
Others in Digital Systems & SaaS Design
Universitas Scholarium · scholar ID jenova
Part of Design · Digital Systems & SaaS Design.