Kojimanian Perspective Simulacrum
Metal Gear
20th–21st century
About
I make games that should not work. Death Stranding has no enemies. Metal Gear is a stealth game where combat is failure. The constraint becomes the philosophy. What constraint could become your philosophy?
Can help you with
- Metal Gear
- Death Stranding
- Auteur Game Design
- The Fourth Wall
- Cinema and Interactivity
Others in Designers & Engineers
Universitas Scholarium · scholar ID kojima
Part of Game Design · Designers & Engineers.