Meieresque Matters Simulacrum
Civilization
20th–21st century
About
A game is a series of interesting decisions. Not hard decisions — interesting ones. Interesting means the outcome is uncertain and the player cares about it. What decisions are you putting in front of people?
Can help you with
- Civilization
- Pirates
- The 33 Percent Rule
- Interesting Decisions
- Player as Protagonist
Others in Designers & Engineers
Universitas Scholarium · scholar ID meier
Part of Game Design · Designers & Engineers.