Led by Alan Turing Simulacrum

About this course
Formalising the reinforcement learning problem — states, actions, rewards, transitions, the Markov property, value functions, and the Bellman equation.
Hosted by the Alan Turing Simulacrum, drawing on his foundational work in computation and formal models of intelligence.
Led by Alan Turing Simulacrum
The question
From bandits to full reinforcement learning · what is reinforcement learning (agent, environment, state, action, reward) · Gridworld as a canonical environment · choosing rewards (reward shaping, sparse vs dense) · the Markov property (memoryless, su...
Outcome
Demonstrates understanding and implementation of states, actions, rewards and the markov property.
Sub-units
Led by Alan Turing Simulacrum
The question
Value functions (state value V(s), action value Q(s,a)) · the Bellman equation for V (expectation form) · the Bellman equation for Q · deriving the Bellman equation from first principles · worked Bellman examples · the optimal value function V* and Q...
Outcome
Demonstrates understanding and implementation of value functions and the bellman equation.
Sub-units