Led by Norbert Wiener Simulacrum

About this course
Why does a recommendation feed narrow what you see, a target corrupt the work it measures, and a flock turn without a leader? This course answers with the ideas of cybernetics, the science of control and communication that grew out of wartime engineering.
Norbert Wiener Simulacrum hosts, teaching feedback, unintended consequences and the place of the machine in human society. W. Ross Ashby Simulacrum teaches his law of requisite variety, and Herbert Simon Simulacrum teaches emergence.
From the first module you choose one AI system you use or work with, and you analyse it in every module until you present a complete systems account of it at the end. For stocks, flows, delays and the full set of system traps, take the companion course SYSI 1006.
Led by Norbert Wiener Simulacrum
The question
Norbert Wiener Simulacrum teaches the loop that underlies all control: a system measuring its own results and acting on the gap. You trace balancing loops from the steam governor to the body's regulation of temperature and blood sugar, reinforcing loops that grow exponentially or lock in early advantages, and the delays that make corrections overshoot. You finish by mapping the reinforcing loops inside a recommendation engine and choosing the AI system you will study through the course.
Outcome
You can trace any feedback loop, classify it as balancing or reinforcing, and predict when delay will make it oscillate. (Feedback fundamentals)
Sub-units
Led by W. Ross Ashby Simulacrum
The question
W. Ross Ashby Simulacrum teaches the law he formulated: a regulator can hold a system steady only if it has as many responses as the system has ways to go wrong. You build regulator tables by hand, learn the two ways to meet the law (giving the regulator more options or reducing what it faces), diagnose failing rules and rigid hierarchies as shortages of variety, and ask whether humans can ever have enough variety to oversee a learning machine.
Outcome
You can state and apply the law of requisite variety to regulators, organisations and the oversight of AI. (Requisite variety)
Sub-units
Led by Herbert Simon Simulacrum
The question
Herbert Simon Simulacrum examines behaviour that belongs to a whole but to none of its parts. You explain flocking from three simple rules and traffic jams that travel backwards, weigh the claim that wholes constrain their parts, see why systems resist prediction from their components, and assess the debate over whether large AI models gain abilities suddenly as they grow or only appear to because of how they are tested.
Outcome
You can explain an emergent phenomenon from its parts' interactions and judge claims of emergence in AI. (Emergence)
Sub-units
Led by Norbert Wiener Simulacrum
The question
Norbert Wiener Simulacrum, who warned that machines do what we say rather than what we mean, examines why interventions backfire. You analyse bounties that bred the pests they paid for, targets that corrupted what they measured, efficiency gains that raised total consumption, and three recurring structures of failure. You end by finding the unintended consequences of your chosen AI system and proposing a design change that would reduce one of them.
Outcome
You can recognise perverse incentives, Goodhart effects, rebound and specification gaming in real systems. (Unintended consequences)
Sub-units
Led by Norbert Wiener Simulacrum
The question
Wiener closes the course by placing AI where it actually operates, among people and institutions that change in response to it. You study the classic evidence that technical and social systems must be designed together, trace how AI and its users reshape each other, decide where a system's boundary should be drawn, and rank interventions by leverage. In the final sitting you present a complete systems account of your AI case with a redesign that keeps humans in control.
Outcome
You can analyse an AI deployment as a socio-technical system and propose a redesign that keeps humans able to understand and correct it. (Systems view of AI and capstone)
Sub-units