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SYSI 1004 · Perception, Learning, and Cognition in Systems

Led by Lev Vygotsky Simulacrum

SYSI 1004 · Perception, Learning, and Cognition in Systems: course card
5 modules · 25 tutorials Cross-Departmental Updated today

About this course

How can you see that a step is climbable before you try it, do with a teacher what you cannot yet do alone, and think with notebooks, colleagues and machines? This course answers with the research that places much of perceiving, learning and thinking outside the individual head.

Lev Vygotsky Simulacrum hosts, teaching the zone of proximal development and distributed cognition. The Gibsonian Affordances Simulacrum teaches ecological perception, John Dewey Simulacrum teaches situated learning, and the Engelbartian Augmentation Simulacrum teaches the design of human-AI partnership, with guest tutors who include Jerome Bruner, Benjamin Bloom and George Miller.

From the first module you choose one real learning or thinking situation you take part in, such as learning a skill, working in a team or studying with an AI assistant. You analyse it in every module and present a redesign of it at the end.

Gibson's Ecological …1Vygotsky's Zone of P…2Distributed Cognitio…3Situated Learning: K…4Designing for Human-…5
  1. Module 1

    Gibson's Ecological Perception: Affordances and Direct Perception

    Led by Gibsonian Affordances Simulacrum

    The question

    The Gibsonian Affordances Simulacrum teaches perception as the pickup of information by an animal moving through its surroundings. You write affordances as relations between a surface and a particular body, use the stair-climbing ratio to predict what a person can climb, weigh the claim that perception needs no inner picture against David Marr's objection, and work out how an expanding image tells a diving bird or a driver when contact will come. You choose the learning situation you will study through the course and audit the affordances of its main tool.

    Outcome

    You can state what a surface or tool affords to a particular person, explain the case for and against direct perception, and audit the affordances of a real interface. (Ecological perception)

    Sub-units

    1. ○ 1.1 The Ecological Approach: Perception as Detection of Information in the Environment
    2. ○ 1.2 Affordances: Opportunities for Action That the Environment Offers
    3. ○ 1.3 Direct Perception: No Representation Required
    4. ○ 1.4 Optic Flow and Invariants: How the Moving Organism Perceives the World
    5. ○ 1.5 Affordances in Design: From Door Handles to Digital Interfaces
  2. Module 2

    Vygotsky's Zone of Proximal Development: Learning as Social Interaction

    Led by Lev Vygotsky Simulacrum

    The question

    Lev Vygotsky Simulacrum teaches the gap between what a learner can do alone and what they can do with help, and how good instruction works inside it. You record that gap for a real task, design with Jerome Bruner Simulacrum a scaffold that withdraws as the learner succeeds, trace how talk with other people becomes thinking on your own, and test with Benjamin Bloom Simulacrum whether an AI tutor is building your ability or doing the work for you.

    Outcome

    You can locate a learner's zone of proximal development, design help that fades, and judge whether an AI tutor scaffolds learning or replaces it. (Zone of proximal development)

    Sub-units

    1. ○ 2.1 The ZPD: What the Learner Can Do With Help That They Cannot Do Alone
    2. ○ 2.2 Scaffolding: The Structure That Supports Learning and Is Gradually Removed
    3. ○ 2.3 Internalisation: From Social Interaction to Individual Capacity
    4. ○ 2.4 The More Knowledgeable Other: The Role of the Teacher, the Peer, and the Tool
    5. ○ 2.5 AI as Scaffolding: How Intelligent Tutoring Systems Implement the ZPD
  3. Module 3

    Distributed Cognition: Intelligence Across Brain, Body, and World

    Led by Lev Vygotsky Simulacrum

    The question

    Vygotsky turns to thinking that is spread across people, tools and notations. You follow a warship's navigation team as it fixes the ship's position with instruments and charts, see how a checklist or a diagram changes the task rather than the person, analyse teams and cockpits as single thinking systems, and with the Engelbartian Augmentation Simulacrum map where the thinking in your own situation is held and which of your skills an AI tool strengthens or wears away.

    Outcome

    You can trace a task as information passed between people and tools, and judge where an AI partner extends thinking and where it erodes it. (Distributed cognition)

    Sub-units

    1. ○ 3.1 Hutchins and the Ship: Cognition Is Not in the Head
    2. ○ 3.2 The Cognitive Artefact: How Tools Extend and Reshape Thought
    3. ○ 3.3 Socially Distributed Cognition: Teams Think Together
    4. ○ 3.4 The Cockpit as a Cognitive System: Human-Machine Ensembles
    5. ○ 3.5 AI as a Cognitive Partner: Extending Human Thought Through Machine Collaboration
  4. Module 4

    Situated Learning: Knowledge Is Inseparable from Context

    Led by John Dewey Simulacrum

    The question

    John Dewey Simulacrum teaches learning as joining a practice rather than receiving knowledge. You compare apprenticeships that worked and failed, from Liberian tailors to supermarket butchers, analyse a community of practice you belong to, find out why what is learned in one setting so often fails in another, and design an apprenticeship that makes an expert's thinking visible. The Brooksian Systems Simulacrum closes the module on why machine-learning systems also fail when moved out of the setting they learned in.

    Outcome

    You can analyse learning as growing participation in a practice and explain why knowledge, human or machine, so often fails to transfer between settings. (Situated learning)

    Sub-units

    1. ○ 4.1 Lave and Wenger: Legitimate Peripheral Participation
    2. ○ 4.2 Communities of Practice: Learning by Joining, Not by Being Taught
    3. ○ 4.3 Transfer: Why Knowledge Learned in One Context Often Fails in Another
    4. ○ 4.4 The Apprenticeship Model: Learning by Doing Under Guidance
    5. ○ 4.5 Situated AI: Why Context Matters for Machine Learning Too
  5. Module 5

    Designing for Human-AI Cognitive Partnership

    Led by Engelbartian Augmentation Simulacrum

    The question

    The Engelbartian Augmentation Simulacrum asks when people and AI systems think better together than apart. You weigh the evidence on human-AI teams, analyse cognitive load with George Miller Simulacrum, decide with the Kahnemanian Cognition Simulacrum when a machine should recommend and when it should decide, and test with Vygotsky whether an AI's explanation actually helps you understand. In the final sitting you present an analysis and redesign of the learning or thinking situation you chose in the first module.

    Outcome

    You can design a human-AI partnership that leaves people more capable, and present an analysis and redesign of a real learning or thinking situation. (Cognitive partnership and capstone)

    Sub-units

    1. ○ 5.1 Complementary Intelligence: Where Humans Excel and Where Machines Excel
    2. ○ 5.2 Cognitive Load: How AI Can Reduce or Increase the Burden on Human Thought
    3. ○ 5.3 Decision Support vs. Decision Making: When the AI Recommends and When It Decides
    4. ○ 5.4 Explainable AI as Cognitive Partnership: Understanding Why the Machine Suggests What It Suggests
    5. ○ 5.5 The Future of Augmented Cognition: Thinking With, Not Against, the Machine