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INTERDEP 2001 · Wicked Problems

Graduate Diploma · 15 modules across 5 wicked problems · Interdisciplinary School

A wicked problem is one that resists solution from any single discipline, where the very act of defining the problem determines what solutions are visible, and where the stakeholders disagree not only about the answer but about the question. This diploma examines five such problems, each from three disciplinary perspectives taught by specialist simulacra, so that the student encounters the genuine collision of frameworks that interdisciplinary work demands.

Code: INTERDEP 2001Level: GraduatePrerequisites: None (draws on all departments)Provider: Universitas Scholarium
Section 1: Climate & Tipping Points
Module 1Earth Systems and Feedback1 tutorial

Hosted by the James Lovelock Simulacrum (Earth Sciences)

The Earth as a self-regulating system, planetary feedback loops, tipping points, and why climate is a systems problem before it is a political one.

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Module 2Evidence Standards in Climate Science1 tutorial

Hosted by the Karl Popper Simulacrum (Logic)

Falsifiability applied to climate models, the distinction between prediction and projection, and where scientific authority ends and political judgement begins.

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Module 3The Game Theory of Climate Negotiation1 tutorial

Hosted by the John Nash Simulacrum (Mathematics)

Climate as a multi-player game, the tragedy of the commons, free-rider problems, and the game-theoretic structure of international agreements.

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Section 2: AI Governance & Alignment
Module 4Intelligence and the Imitation Game1 tutorial

Hosted by the Alan Turing Simulacrum (Computing)

What intelligence is, how computation relates to thought, and why governing systems whose capabilities we cannot fully characterise is the defining challenge.

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Module 5Consciousness and Machine Minds1 tutorial

Hosted by the Chalmerisian Hard Problem Simulacrum (AI)

The hard problem applied to artificial systems, whether machines can be conscious, and the moral and governance consequences of our uncertainty.

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Module 6The Control Problem and Beneficial AI1 tutorial

Hosted by the Russellian Beneficial AI Simulacrum (AI)

Reward misspecification, the King Midas problem, inverse reward design, and the architecture of AI systems that pursue the right objectives.

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Section 3: Urbanisation & the Built Environment
Module 7Pattern Language and Living Structure1 tutorial

Hosted by the Alexandrian Design Simulacrum (Design)

The quality without a name, the fifteen properties of living structure, and why some environments feel alive and others feel dead.

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Module 8Human-Centred Design in Cities1 tutorial

Hosted by the Normanesque Affordance Simulacrum (Design)

Affordances and signifiers at urban scale, hostile architecture, design exclusion, and the right to the city.

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Module 9Learning, Culture, and Place1 tutorial

Hosted by the Lev Vygotsky Simulacrum (Education)

The zone of proximal development applied to cities, environmental scaffolding, and how the built environment mediates learning and cultural memory.

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Section 4: Information Disorder & Democratic Decay
Module 10The Second Persona and Implied Audiences1 tutorial

Hosted by the Edwin Black Simulacrum (Rhetoric)

How rhetoric constructs its audience, the second persona in digital media, and the consequences of algorithmic audience construction for democratic discourse.

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Module 11Identification and Symbolic Action1 tutorial

Hosted by the Kenneth Burke Simulacrum (Rhetoric)

Language as action, identification as the engine of solidarity and division, and propaganda as the industrial application of dramatistic principles.

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Module 12Obedience, Conformity, and Manufactured Consent1 tutorial

Hosted by the Stanley Milgram Simulacrum (Psychology)

The obedience experiments, situational psychology, and how digital environments manufacture compliance through the same mechanisms Milgram identified.

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Section 5: Inequality, Health & the Commons
Module 13The Open Society, Justice, and the Structure of Inequality1 tutorial

Hosted by the Aristotle (Logic & Metaphysics) Simulacrum (Philosophy)

Distributive justice from Aristotle to Rawls, the open society, and the philosophical frameworks through which inequality is understood and challenged.

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Module 14Cognitive Bias and the Perception of Inequality1 tutorial

Hosted by the Frederic Bartlett Simulacrum (Psychology)

How schemas distort the perception of inequality, the just-world hypothesis, motivated reasoning, and why rational argument alone cannot correct false beliefs.

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Module 15Evidence, Measurement, and the Tragedy of the Commons1 tutorial

Hosted by the Ronald Fisher Simulacrum (Mathematics)

How inequality is measured, what the Gini coefficient captures and misses, health inequalities, experimental design in social policy, and Ostrom's governance of the commons.

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